Photogrammetry vs 3DGS: What Actually Produces Better 3D Content?

4 juin 2025

Created by Solaya
Created by Solaya
Created by Solaya

Photogrammetry vs 3DGS: A Technical Breakdown
Why Gaussian Splatting is redefining 3D product visuals — and how Solaya takes it further.

If you’ve worked with 3D content, you’ve likely encountered photogrammetry — and maybe recently heard the buzz around 3D Gaussian Splatting (3DGS) and NeRF. Here’s a straightforward breakdown of these technologies — and why Solaya’s hybrid method outperforms them all.


Photogrammetry: Traditional, but Limited

Photogrammetry reconstructs 3D geometry by triangulating features from multiple 2D images.

Pros:

  • Accurate mesh generation in controlled environments

  • Long-standing pipeline with industry tools

Cons:

  • Requires extensive photo coverage (50–200+ images)

  • Highly sensitive to lighting changes, shadows, and specular surfaces

  • Often needs cleanup and retopology

  • Produces rigid models that can feel flat or synthetic

Verdict: Solid for scanning architecture or static objects with uniform textures — but not ideal for consumer-grade workflows or rich materials like fabrics, plastics, or glass.

3DGS (3D Gaussian Splatting): A New Paradigm

3DGS renders scenes using point-based volumetric primitives ("splats") that model radiance and depth uncertainty with continuous blending.



Pros:

  • Real-time rendering with high visual fidelity

  • Captures complex materials, lighting, and soft edges naturally

  • No explicit geometry needed

  • Extremely efficient — requires fewer frames and simpler capture

Cons:

  • Less traditional mesh exportability (though improving)

  • Needs proper training/rendering pipeline

Verdict: Ideal for creating lifelike, immersive 3D views. Visually far superior, especially for retail and e-commerce.

Solaya: 3DGS + NeRF + Proprietary Algorithms

At Solaya, we take it a step further.

We combine 3D Gaussian Splatting with NeRF (Neural Radiance Fields), enhanced by our proprietary algorithms for segmentation, lighting normalization, and post-processing.

What does this mean for you?

  • Sharper textures and color accuracy

  • Smooth, photorealistic surfaces with minimal noise

  • Robust to inconsistent lighting and reflective materials

  • Streamlined user experience with high output quality — every time


We’ve built a pipeline that merges the power of volumetric rendering with the speed and reliability needed for e-commerce at scale.


The Bottom Line

Photogrammetry is solid — but outdated for high-volume, high-fidelity product visuals.
3DGS is the future — and Solaya’s hybrid system is already there.