Apple WWDC'25, 3D was on the front of the stage
Jul 2, 2025
And the future of product visuals just became inevitable.
At WWDC 2025, Apple didn’t just unveil new devices. They showcased a new vision — one where 3D Gaussian Splatting takes center stage. Yes, that same breakthrough rendering method we’ve built Solaya upon? It was featured front and center in Apple’s developer tools and keynote demos.

Why does it matter?
Because the biggest company in the world just validated the core technology we’ve been betting on since day one. What was experimental is now foundational. 3DGS is no longer the future — it’s the new standard.
What Apple showed:
Real-time 3D rendering using Gaussian splats
Lightweight point-based captures — with near-photographic realism
Seamless integration with visionOS and spatial computing
It was stunning. It was fast. It was exactly what we do — but for developers.
What Solaya does differently
While Apple opens the door for immersive apps, we’re focused on e-commerce. We’ve built the full-stack experience:
Lightning-fast 3D scans with a smartphone
Proprietary pipeline that combines 3DGS + NeRF + post-processing magic
Plug-and-play visuals for your product pages, ads, and social content
No studios, no reshoots, no compromise
From niche tech to global standard — and you're already ahead. If you’re working with Solaya, you’re not catching up to the future. You’re already living in it.
Ready to scale your 3D content the Apple way— but faster, sharper, and tailored to commerce?
Let’s talk.